![]() ![]() My Xbox One Controller returned an empty string and the PlayStation 4. version, GameMaker: Studio selecting 3 virtual key 54 zero-based indexing 9. I also tested calling Game Maker Studio 2s equivalent function gamepadgetguid(id). Also, these are reactive to the input to assign player control, which brings us to. 126 U User Datagram Protocol (UDP) 126 User Interface (UI) 2 V W walls. Still a little buggy, but now the menus can be (almost) fully controled with keyboard and with a gamepad. Of course, there is a big but here, BUT I see 4 players happening sooner than later. ![]() ![]() On top of that, I've rewrote the entire code for player data controllers, guns and bullets, to THEORETICALLY allow more players. In other words, now the controls are not hardcoded on the player object, thus making possible to use multiple gamepads ( THEORETICALLY), allowing more players, letting player 2 use keyboard/mouse and 1 use gamepad, and things like that. GameMaker Studio 2 Runtime Release Notes. FIRST, create a new object (name it whatever you like) You will need 3 events and I will go over what each of these require: 1) Create Event 2) Draw GUI Event 3) Alarm 0 Event 1) In the Create Event we will declare some variables to make things easier add as many menu options as you want, name them as you like. Now, I changed the code to make the players react to a control layout rather than to a hard coded predeterminated key mapping. There was no other way the game could work. Now the game is THEORETICALLY """"playable."""".įirst of all, one of the main problems was that the game was limited to Player 1 using keyboard/mouse, while Player 2 used an Xbox 360 gamepad. ![]()
0 Comments
Leave a Reply. |